
Bubble Trouble, introduces the first thrilling adventure story of the Arcade Games series. Ten-year-old friends, Lucas, Avery and Derrick play arcade games on Lucas’ laptop, The Beast. When Lucas clicks the link to start the Bubble Trouble game, he and his friends play the game at a never imagined level.
The friends are suddenly playing in an incredible playground with over the top and brightly colored rides. They discover bubble blasters and accidentally learn how to play the Bubble Trouble game. The players discover they are not alone in the playground.
Lucas uses his Heads-up Display (HUD) to track his team’s score. The Bubble Trouble game is filled with twists and turns. Lucas and his friends quickly adapt to the changing game before time to play runs out. Seconds are left in the game, and one player is left to try to win the game.
The Arcade Games Series tells the stories of friends that play incredible arcade games created by Junior High School students. If you love to play games and have the heart for a real adventure try Bubble Trouble today!
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Shipwreck Bay is the second book in the Arcade Games series. Lucas and his friends, Avery and Derrick are keeping a secret. When they played the first game, Bubble Trouble, they “really” played the game.
While playing Shipwreck Bay, the friends are wearing pirate gear and are balancing on the top deck of a wildly swaying ship. once again they experience a whole new level of play in an exciting cube-filled world.
They quickly realize they will play mini-games and begin to race against time to complete each game. As they play, they learn to keep track of their scores, and activate interactive features like maps and inventory items using their Heads-up Display (HUD).
The mini games challenge the players to dig for treasure, race through a jungle and dive for gems. Just when they think the game is over, they face a mysterious dilemma.
The Arcade Games series tells the stories of friends who play never imagined before arcade games created by junior high school students.
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Lucas, Derrick, and Avery are back—and this time, they’re racing for glory in a medieval kingdom where dragons soar and nothing is what it seems. When the trio launches Kingdom Cup on Lucas’ mysterious laptop, The Beast, they expect a fun video game. What they get instead is full dive gameplay in a living, breathing fantasy world—completely controlled by a secret AI.
Now, with avatars floating above their heads and race cars of their own design, the friends must compete in the ultimate tournament. But just as the game’s rules start to make sense, the track disappears—and the real race begins across dangerous countryside filled with swinging maces, hidden traps, and unexpected repairs that cost real in-game money.
With every twist and turn, the stakes get higher. Can they survive the chaos, stay in the race, and uncover why things keep changing? And what happens when one friend chooses speed… but another chooses something even more epic—like flying a dragon?
As the secrets behind The Beast deepen, one thing is certain: this game might be their best one yet.
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Lucas, Derrick, and Avery are back—and this time, the game is out of this world.
After three thrilling adventures inside full-dive games, the trio clicks into their next challenge on Lucas’ laptop, The Beast. Starbase Defender isn’t just another space-themed game. As soon as they press play, they’re transported to a futuristic Starbase where gravity’s optional and danger is everywhere.
Their mission? Complete critical Starbase tasks like fixing the gyroscope, resetting defense shields, and aligning the force. Each player works solo—and when their tasks are done, so is their game. But when one player finishes last, an unexpected option is available.
This player has learned a lesson from playing the earlier games. This time, all the players experience what it’s like to board an Explorer vessel and head into the unknown… only to find themselves pulled into a real space emergency. They are under attack and find mysterious resources.
Back in Lucas’ room, the kids think the game is over—until one of them realizes… they physically possess a game resource.